Strategies? Who needs strategies? I can beat this game with one hand tied behind my back.

Wait a second. How can I play this game when I'm part of the game? That's impossible. Oh man. I'm freaking out here. Where am I? Who am I? WHO ARE YOU?

Final Fantasy (NES): Strategies


As mentioned on my Secrets page, there's a spot north of Pravoka that has a lot of really strong monsters. If you have a mage with HARM2 or FIR2 and you're feeling lucky, you can go try to find some Frost Wolves or ZomBulls there. They'll give you a TON of G and EXP, especially compared to other monsters you might be fighting at this point in the game. It's so much G that it's almost cheating actually. But if you don't mind that, take a bunch of Tents, camp out there, and keep trying until you find Forst Wolves or ZomBulls. It's a lot faster than fighting Ogres. (I still prefer the Ogres though. It's more fair than taking advantage of what I have to assume is a programming error.)


Party order matters

If you've ever hit the SELECT button on your controller, you've noticed that you can change the order of the characters your party. So what, you ask? Well, the people at the top (front) of your party will receive more of the enemies' attacks than those in the back. So, put the member with the highest HP, or the best armor, in the front to take most of the attacks; let your mages stay in the back, out of harm's way.


Fight fire with... ICE?

Throughout the game, you'll encounter a whole lot of elemental enemies. Elemental enemies are almost always weak against spells of the opposite element. That is, use ICE on Fire monsters, use FIRE on Ice monsters, and use LIT on water monsters. (Air elementals unfortunately aren't weak against any elemental magic.) Using the right magic on the right elemental monster will make many battles alot easier.


UnDead + FIRE = Dead

There are about a trillion Undead monsters in Final Fantasy. You'll find big gangs of them in just about every dungeon. The best way to deal with them is to use FIRE magic. FIR2 and FIR3 in particular will almost always wipe out all the Undead in one shot. The White Mage's HARM Magicks are just as effective. Use them wisely and Undead will not be a problem.



One major flaw in Final Fantasy (that was fixed later in the series) is that if two characters both attack the same monster, and the first character kills the monster, the second character will swing his sword in the air like an idiot, or shoot a FIRE spell at nothing, and the message INEFFECTIVE will appear. This is not good. To get around this, try to estimate when a monster is about to die, and only have one character attack it. And spread out your attacks. For example, if you have a Fighter, Thief, Black Mage, White Mage party, and you're fighting three Imps, have your Fighter attack the first one, your Thief attack the second, and both your Mages attack the third. That way, each character should do at least some damage to one Imp.


Choose your battles wisely

Generally, you should not run from battles; the EXP and G you gain from constantly fighting monsters is essential in Final Fantasy. However, there are some monsters that it is always best to run from. A key example is the Sorceror. Sorcerors have the ability to kill a party memeber instantaneously if they hit you for even 1 DMG. The Ribbon can help protect you somewhat, but it's still best to run from them, unless you want your party to be wiped out. It's also a good idea to run from large groups of monsters with one-hit killing spells, like Coctrice, Perilisk, Medusa, Mages, Fighters, and Sand Worms. The EXP gained from these battles is not worth the risk of having your party wiped out in 5 seconds. And of course, if you're up against monsters that are most likely going to kill your entire party, just run. At least you won't have to restart.



How easy Final Fantasy will be for you depends basically upon one thing: how much time you spend leveling up. If you spend time fighting monsters to gain levels, you will breeze through the game in no time; as an added bonus, you'll be filthy rich from all the monsters you killed. On the other hand, if you try to get through the Marsh Cave at Level 4, you had better get used to running from battles and getting your butt whooped. Taking time to gain levels is the key to success in this game.


Fight in the right places

There are some key places that make gaining levels and getting G much easier. One of these is the grassy plain just to the east of ElfLand. Ogres and Creeps abound there. Walk around in that area for awhile, kill a couple Ogres, and rake in the cash. Another good place to level up is a hallway on the first floor of the Earth Cave where you'll fight a Giant every step. Giants are worth a decent amount of G and EXP, so spend some time there. Fighting the Eye in the Ice Cave over and over is also a good way to level up. In general, find a place with monsters that are rather easy to kill, but give a large amount of EXP and G, and you're set.

Dec 29, 2009 07:40 PM PST

This is good to know

Dec 31, 2009 02:09 PM PST

Thanks for the strategies

Jan 19, 2010 07:48 AM PST

I usually find more ogres to the left of elfland

Jan 23, 2010 06:19 AM PST

I just figured out that tents are much more effective than heal potions if you're fighting enemies in the field. For only 15 more GP they heal all 4 party members.

Jan 25, 2010 03:00 PM PST


Jan 25, 2010 03:28 PM PST

i was pissed ALL THE TIME when i didnt know the innefective thing, all my attacks except the fighter's were innefective. i was pleased when i found out, and now i sometimes spend a long time preparing my attacks....

Jan 26, 2010 10:48 PM PST

the left of elfland, in the forests to the south and the land near marsh cave (It's all on the same line), there is the possibility for the 2 ogre, 1 green ogre combo. Whatever. Now I use an emulator and I save state within walking range of the diff zones nar elfland, south of elfland and, if possible, the ocean so I can try to hit the best ogre fights or the occasional kyzoku.

Maybe that's cheating, but, when you've played as many times as I have, there's no reason to fight wolves or arachnids anymore.

Jan 29, 2010 10:56 PM PST

The FIRE and ICE effectiveness thing is true, but it's worthy to note that ICE does not work well against Kary. I used ICE3 on her once and it took away 53DMG. Pitiful.

Feb 01, 2010 10:40 PM PST

Kary is a fiend of Fire. Not a Fire Monster. I remember thinking there was an error, when i was looking at that gigantic enemy map that came with the game and it said that Kary wasn't weak against Ice.

Needless to say, 4 BWs kill Kary with FAST and CatClaws. Not ICE3

Feb 04, 2010 04:16 PM PST

Ice actully works better than lit does on water creatures.

Feb 05, 2010 02:11 PM PST

Thats good to know

Feb 07, 2010 03:27 PM PST

if you want TONSSSSSS of g and exp,go to the waterfall (hey,here's a helpfull hint:YOU CAN SAVE ON THE CANOE!!!!!!! cool,right?)and fight GAS D's

Feb 07, 2010 10:37 PM PST

Except that Gas Ds are the rarest fight, on par with the 2 Ogre/Gr Ogre fight near Elfland, and most of the time you run into Mud Gols and Nightmares.

However, one of theeasiest and best places to level up is still there, at the entrance to the treasure room where you get repeating encounters. Mummies and such are all weak against fire, so mostly everybody can kill the monsters easily with mage staff, light axe, zeus gaintlet etc. As long as everybody's got ProRings, the perilisks and Concatrices should be no problem. Upwards of 1200 xp per fight and a fight per minute = Awesome xp.

Feb 21, 2010 02:13 PM PST

Finger point is a great way to get xp and g ASLONG as you have fire 2

Feb 28, 2010 01:45 PM PST

What's worse than ineffective messages given from trying to attack the same thing are ineffective messages caused by running monsters...

Mar 16, 2010 07:26 AM PDT

I find the easiest way to make money after the Marsh Cave fiasco is, if you have a mage or two with either Fire2 or Harm2, is NorthWest Castle. The Mummy or Image spawn both give decent cash/exp for the risk. Its quick killing to.

Apr 12, 2010 12:43 AM PDT

Early in the game, the ocean is the best place for experience since you can recharge for cheap at the Coneria Inn. Later, the Mummies at the NW Castle are perfect (and later still, the Eye at the Ice Cave).

May 13, 2010 11:13 PM PDT

yeah i've had to deal death to four giants on the peninsula there they killed my Wm but they were the ones Slaughtered

Jun 07, 2010 11:49 PM PDT

Nice strategies

Jul 13, 2010 07:30 AM PDT

I can never run from sorcerers, I have to stand and fight. Any sugestions to the best way to kill them. I cant figure out the right spell.

Jul 24, 2010 11:16 PM PDT

MUTE can be effective against certain groups of enemies. Many enemies that wield magic or use a named spell-like special attack (Stinger, Glance, Squint, Cremate, Frost, etc.) can be muted and will be unable to use their special. It's quite funny to watch monsters repeatedly try to use their special, and miss their turn as a result, and it's not like White level 2 is chock-full of critical spells

Jul 26, 2010 09:14 AM PDT

This helps a lot!

Aug 07, 2010 03:35 PM PDT

after fighting 22,222 ogres i consider them warrior of light fanboys..

Mar 04, 2014 02:38 AM PST

I have always liked leveling up fighting Zombie Dragons next to the Rat Tail chest. I also agree with Joamiq about fighting in the ocean early in the game. I run from everything except kyzoku (GP) and sharks (XP) while trying to get access to level 3 black magic. I also think buying the silver sword early is a bigger cheat than using the infamous "peninsula" but I've never denied myself either of those advantages. Ice cave sorcerer's anyone?

Dec 11, 2014 12:58 PM PST

My strategy is to raid the treasure chests in the Dwarf Cave and immediately buy Lit-2. This makes the Sahags easy to deal with, provided your level is high enough to have a couple of Level 3 spell charges.

Then it's Ogres and Creeps and such till I have enough for a couple Silver Swords...when that's done, I'm off to the PoPL (Peninsula of Power Leveling).

I stay there (going back and forth to Elfland to buy Houses, etc. once in a while) until I'm roughly level 12, and the Marsh Cave officially becomes classified as an inconvenience.

I find myself muttering "Stupid Northern Castle king, makin' me find some dumb crown in a stinkin' pit..." It's quite inconvenient.

Mar 16, 2016 05:43 PM PDT

if you want to find ogres even earlier then elfland just south and east of the town with the pirates is a rock that you can walk circles around to get alot of ogre fights as well as fights with large groups of ghouls. both very nice for getting gp as well as some decent exp. will also end up with some wolf fights and stuff but it is a good spot to build up some coin and exp before going after the peninsula. I do it every time.

Jun 20, 2016 11:04 PM PDT

tried the elfland grinding spot and got only a few ogres and mostly wolves

Jun 27, 2016 10:10 AM PDT

Took your advise for the peninsula. Now recovering in the inn after being slaughtered by four zombulls. (Sarcastic) Thanks.

Level 7 Warrior, Level 6 Black Belt, Level 7 White Mage, and Level 7 Black Mage.

At least put a level restriction/warning!

Aug 05, 2016 08:05 AM PDT

Great tips, especially the "Power Peninsula". Just make sure you take some Heal potions as well as some tents, then just keep trying to hit the right combo of enemies that you can actually kill. You can start trying around level 4 or 5 and just keep leveling and gaining gold as long as you want. It's very helpful to get your party ready for the Marsh Cave...

Jan 11, 2017 01:22 PM PST

Thanks for the strategies.

Feb 13, 2017 07:00 AM PST

Ogres are such a useful enemy to fight earlier in the game, that I still fight with them every time I see them even later in the game. I would say that ogres are my favorite enemy. Beefy, pink, delicious.

Aug 02, 2017 07:43 AM PDT

Here are two of my favorite strategies:

RUSE AND ABUSE: Cast RUSE twice in a row, either with a spell or using Defender as an item, and no enemies (not even the mighty Chaos himself) can get in a physical attack (unless they get a critical hit). Your EVADE is too high.

CONFUSE AND HEAL: One party member uses the Wizard Staff to confuse a group of enemies. Pick off the ones that weren't confused and leave just one or two confused enemies. The three other party members use Heal Staff and two Heal Helms while the confused enemies punch each other or themselves. Continue until you are at MAX HP, or until the confused enemies die.

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